|
|
> I also attach the wings model if you want to look at it.
Thanks. That helped a lot Scott.
>
> Any advice on what I've done wrong (and more usefully how to fix it!)
> would be great.
Ok, for some reason, you have 2 vertices pointing to one vertex (many
times) from when you mirrored your seat - this will give artifacts. Funny
thing is, I thought you meant the 'arms' of the seat in your original
image... ;o)
Follow this method and everything will be fine.
Look through Z on your model. Select 'Faces' on the upper bar, > select
all the faces to the right or left of Z, > right click > extract region >
move it along X out of the way of the original model, > delete original
model, > select the whole model, (last pyramid on bar), > move model to Z
line, (profile face in line with Z line > select Faces, > select the face
that you want to mirror, > MIRROR. You will have only one line now in the
centre of your model, not two.
That should do it. It seems like it's a whole lot of hassle, but it isn't
really. Takes a couple of minutes at most.
If I've missed something, give me a shout. :o)
~Steve~
>
>
>
Post a reply to this message
|
|